Tuesday, 15 September 2015

ios - Should I recreate the EAGL context when handling an handleScreenDidConnectNotification? -



ios - Should I recreate the EAGL context when handling an handleScreenDidConnectNotification? -

i attempting handle handlescreendid(dis)connectnotification's in ios. problem have error of gl_invalid_framebuffer_operation non-specific glfunctions() in application 2 frames after handling handlescreendidconnectnotification.

i deleting , recreating framebuffers , renderbuffers (because resolution changing) notification. not eaglcontext.

my question is: need release/delete eaglcontext* when handling notification , guess delete recreate of gl resources?

ios opengl-es eaglcontext

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