cross platform - How can I use native 3rd party libraries with Cocos2D-JS? -
i evaluating switch coronasdk cocos2d cross platform development.
the main requirement need able include native libraries ios , android. have come across how integrate 3rd party sdk plugin-x, not sure if , how apply cocos2d-js.
how can native 3rd party libraries (like advertisement network sdks) integrated cocos2d-js project, compiled native ios , android apps? experiences or best practices?
cross-platform cocos2d-x cocos2d-js
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