c++ - How to render the original size of a texture easily? -
what mean is, have create sdl_rect every texture want render, or sdl_texture have sdl_rect fellow member can pass to
int sdl_rendercopy(sdl_renderer* renderer, sdl_texture* texture, const sdl_rect* srcrect, const sdl_rect* dstrect) as dstrect.
i looked documentation what's within sdl_texture, can't find any.
to width , height of texture can utilize sdl_querytexture , create sdl_rect using that.
c++ sdl-2
No comments:
Post a Comment