libgdx - Merging two Texture Regions -
in libgdx game have textureregion1, serve base of operations textureregion. have textureregion2, should placed on top of first one.
there 'obvious solution' , render 2 textureregions on top of each other. require more rendering time , when rendering whole map 10 layers on each time, graphics processor wouldn't handle it.
so there way merge 2 textureregions in libgdx?
libgdx textures
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