javascript - WebGL with Kinetic? -
i noticed when learning webgl uses canvas element render. beingness said, potentially utilize kinetic js if im doing simple shapes , tweens on webgl canvas?
while could* have (for instance) three.js background going on, , have div on top of kinetic shapes... not on same canvas @ same time - have both libraries working on same screen @ same time. suppose.
although can tween three.js shapes... , have click effects on --- , can tween kinetic shapes... , have click effects on ---
so difference in 2 libraries is... source artwork coming from.
if building fine art in 3d programme such (for instance) blender, exporting fine art three.js... animating/tweening/making interactive... that's three.js best at.
if building fine art in adobe illustrator (for instance) or other vector fine art program, , want export kinetic, , add together tweening , interaction... that's kinetic best at.
so original question -- yes. why. suppose if wanted kinetic effect on top of three.js effect able effort.
javascript webgl kineticjs
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